Michel Kooper
Michel Kooper
Principal Environment Artist at Guerrilla
Amersfoort, Netherlands

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
CRYENGINE
CRYENGINE
Unreal Engine
Unreal Engine
World Machine
World Machine
xNormal
xNormal

Productions

    • Video Game
      Star Citizen
    • Year
      2020
    • Role
      Lead Environment Artist
    • Company
      Cloud Imperium Games/Foundry 42
    • Video Game
      Hunt: Showdown
    • Year
      2018
    • Role
      Senior Environment Artist
    • Company
      Crytek GmbH
    • Video Game
      Homefront: The Revolution
    • Year
      2016
    • Role
      Senior Environment Artist
    • Company
      Crytek GmbH
    • Video Game
      Ryse: Son of Rome
    • Year
      2013
    • Role
      Environment Artist/3D artist
    • Company
      Crytek GmbH
    • Video Game
      Crysis 3: Lost Island DLC
    • Year
      2013
    • Role
      Junior Environment Artist
    • Company
      Crytek GmbH
    • Video Game
      Crysis 3
    • Year
      2013
    • Role
      Junior Environment Artist
    • Company
      Crytek GmbH
    • Video Game
      Cats & Dogs: The revenge of kitty galore DS
    • Year
      2010
    • Role
      3D Artist
    • Company
      Engine Software
    • Video Game
      Just Sing! DS
    • Year
      2009
    • Role
      3D Artist
    • Company
      Engine Software
    • Video Game
      MegaMindy DS
    • Year
      2009
    • Role
      3D Artist
    • Company
      Engine Software

Experience

  • Principal Environment Artist at Guerrilla
    Amsterdam, Netherlands
    February 2022 - Present

  • Lead Artist at PUBG - PLAYERUNKNOWN Productions
    Amsterdam, Netherlands
    June 2020 - August 2021

  • Lead Environment Artist at Cloud Imperium Games
    Frankfurt am Main, Germany
    January 2017 - June 2020

    Worked as the Lead Environment Artist in the German office building up the team, working on the planets in Star Citizen as well as larger landing zones in the persistent universe.

    Our team works closely with the engineers further developing our planet technology and pipeline as well as building the content for these locations.

  • Senior Environment Artist (last held title) at Crytek GmbH
    Frankfurt am Main, Germany
    December 2011 - December 2016

    responsibilities included:

     - taking areas in multiple levels from whitebox to final quality

     - composing and dressing environment scenes

     - modeling and texturing high quality 3D assets

     - optimizing for performance

     - involved with researching and evaluating art pipeline improvements

     - being involved with pre-production and concept discovery

     - mentoring and training interns/junior team members

  • Game Art Lecturer at HAN University of Applied Sciences
    Arnhem, Netherlands
    February 2009 - November 2011

    Worked part-time as a lecturer, lecturing Unreal Engine 3 and modeling/texturing using 3ds Max and Photoshop. During student projects I functioned as an adviser & mentor for the art teams.

  • 3D Artist at Interceptor Entertainment
    Worked Remotely, Denmark
    April 2011 - November 2011

    Worked remotely with an international team on Duke Nukem: Reloaded, a revision of the original Duke Nukem 3D with support and license from Gearbox Software. Responsible for environment assets and 3D props. Project unfortunately canceled.

  • 3D Artist at Engine Software
    Doetinchem, Netherlands
    February 2009 - September 2009

    Started as an intern 3d artist in February and continued as 3d artist during the summer. Worked on 3d environments for 3 Nintendo DS titles.

    responsibilities includes:

     - modeling and texturing entire levels from blockout to finished state

     - animating simple environment pieces

     - using vertex color to paint in lighting information, shading and color variation

     - optimizing performance, testing and bug fixing