Link to the original article: https://www.substance3d.com/blog/star-citizen-texturing-sci-fi-open-world-game-substance
I had the pleasure to talk with the staff at Adobe about our use of the Substance software on our project together with Sr. Environment Artist Sebastian Schroeder. We got the opportunity to describe our pipeline and share some examples.
Big thanks to the awesome people at Adobe/Substance3D for this opportunity especially Pierre Bosset for the authoring the article with us.