Homefront 2: The Revolution - Interiors

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

Interiors level art & set dressing

While at Crytek I worked on Homefront 2 for about 8 months from the German office helping out the UK team,before the project switched ownership to Deepsilver/Dambuster Studios. These screenshots where taken about 1.5 yrs before final release and are representative of levels at that point.

One of my responsibilities was to dress interior spaces of multiple buildings, creating little scenes and create compositions that helped reinforce the setting and events of the game. Covering various themes like field stations, trading posts as well as common areas and living spaces. In total I dressed the interiors for an entire street worth of buildings, the screenshots represent a small collection of these rooms. While I did work on some materials and assets, most of the assets in the scenes have been made by the awesome artists on the Crytek UK team and my responsibility was purely for the scenes themselves.

Date
February 26, 2018